/* * Copyright © 2021 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ #ifndef AC_NIR_H #define AC_NIR_H #include "nir.h" #include "ac_shader_args.h" #include "ac_shader_util.h" #include "amd_family.h" #ifdef __cplusplus extern "C" { #endif /* Forward declaration of nir_builder so we don't have to include nir_builder.h here */ struct nir_builder; typedef struct nir_builder nir_builder; void ac_nir_lower_ls_outputs_to_mem(nir_shader *ls, bool tcs_in_out_eq, uint64_t tcs_temp_only_inputs, unsigned num_reserved_ls_outputs); void ac_nir_lower_hs_inputs_to_mem(nir_shader *shader, bool tcs_in_out_eq, unsigned num_reserved_tcs_inputs); void ac_nir_lower_hs_outputs_to_mem(nir_shader *shader, enum chip_class chip_class, bool tes_reads_tessfactors, uint64_t tes_inputs_read, uint64_t tes_patch_inputs_read, unsigned num_reserved_tcs_inputs, unsigned num_reserved_tcs_outputs, unsigned num_reserved_tcs_patch_outputs, bool emit_tess_factor_write); void ac_nir_lower_tes_inputs_to_mem(nir_shader *shader, unsigned num_reserved_tcs_outputs, unsigned num_reserved_tcs_patch_outputs); enum ac_nir_tess_to_const_options { ac_nir_lower_patch_vtx_in = 1 << 0, ac_nir_lower_num_patches = 1 << 1, }; void ac_nir_lower_tess_to_const(nir_shader *shader, unsigned patch_vtx_in, unsigned tcs_num_patches, unsigned options); void ac_nir_lower_es_outputs_to_mem(nir_shader *shader, enum chip_class chip_class, unsigned num_reserved_es_outputs); void ac_nir_lower_gs_inputs_to_mem(nir_shader *shader, enum chip_class chip_class, unsigned num_reserved_es_outputs); bool ac_nir_lower_indirect_derefs(nir_shader *shader, enum chip_class chip_class); void ac_nir_lower_ngg_nogs(nir_shader *shader, unsigned max_num_es_vertices, unsigned num_vertices_per_primitive, unsigned max_workgroup_size, unsigned wave_size, bool can_cull, bool early_prim_export, bool passthrough, bool export_prim_id, bool provoking_vtx_last, bool use_edgeflags, uint32_t instance_rate_inputs); void ac_nir_lower_ngg_gs(nir_shader *shader, unsigned wave_size, unsigned max_workgroup_size, unsigned esgs_ring_lds_bytes, unsigned gs_out_vtx_bytes, unsigned gs_total_out_vtx_bytes, bool provoking_vtx_last); nir_ssa_def * ac_nir_cull_triangle(nir_builder *b, nir_ssa_def *initially_accepted, nir_ssa_def *pos[3][4]); #ifdef __cplusplus } #endif #endif /* AC_NIR_H */