/* * Copyright © 2021 Bas Nieuwenhuizen * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef RADV_ACCELERATION_STRUCTURE_H #define RADV_ACCELERATION_STRUCTURE_H #include #include struct radv_accel_struct_serialization_header { uint8_t driver_uuid[VK_UUID_SIZE]; uint8_t accel_struct_compat[VK_UUID_SIZE]; uint64_t serialization_size; uint64_t compacted_size; uint64_t instance_count; uint64_t instances[]; }; struct radv_accel_struct_header { uint32_t root_node_offset; uint32_t reserved; float aabb[2][3]; /* Everything after this gets updated/copied from the CPU. */ uint64_t compacted_size; uint64_t serialization_size; uint32_t copy_dispatch_size[3]; uint64_t instance_offset; uint64_t instance_count; }; struct radv_bvh_triangle_node { float coords[3][3]; uint32_t reserved[3]; uint32_t triangle_id; /* flags in upper 4 bits */ uint32_t geometry_id_and_flags; uint32_t reserved2; uint32_t id; }; struct radv_bvh_aabb_node { float aabb[2][3]; uint32_t primitive_id; /* flags in upper 4 bits */ uint32_t geometry_id_and_flags; uint32_t reserved[8]; }; struct radv_bvh_instance_node { uint64_t base_ptr; /* lower 24 bits are the custom instance index, upper 8 bits are the visibility mask */ uint32_t custom_instance_and_mask; /* lower 24 bits are the sbt offset, upper 8 bits are VkGeometryInstanceFlagsKHR */ uint32_t sbt_offset_and_flags; /* The translation component is actually a pre-translation instead of a post-translation. If you * want to get a proper matrix out of it you need to apply the directional component of the * matrix to it. The pre-translation of the world->object matrix is the same as the * post-translation of the object->world matrix so this way we can share data between both * matrices. */ float wto_matrix[12]; float aabb[2][3]; uint32_t instance_id; /* Object to world matrix transposed from the initial transform. Translate part is store in the * wto_matrix. */ float otw_matrix[9]; }; struct radv_bvh_box16_node { uint32_t children[4]; uint32_t coords[4][3]; }; struct radv_bvh_box32_node { uint32_t children[4]; float coords[4][2][3]; uint32_t reserved[4]; }; #endif