/* * Copyright © 2020 Mike Blumenkrantz * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Mike Blumenkrantz */ #include "nir.h" #include "nir_builder.h" /** * This pass splits gl_FragColor into gl_FragData[0-7] for drivers which handle * the former but not the latter, e.g., zink. */ /* If a fragment shader writes to "gl_FragColor", DrawBuffersIndexedEXT specifies a set of draw buffers into which the color written to "gl_FragColor" is written. If a fragment shader writes to gl_FragData, DrawBuffersIndexedEXT specifies a set of draw buffers into which each of the multiple output colors defined by these variables are separately written. If a fragment shader writes to neither gl_FragColor nor gl_FragData, the values of the fragment colors following shader execution are undefined, and may differ for each fragment color. - EXT_multiview_draw_buffers */ static bool lower_fragcolor_instr(nir_builder *b, nir_instr *intr, void *data) { if (intr->type != nir_instr_type_intrinsic) return false; nir_intrinsic_instr *instr = nir_instr_as_intrinsic(intr); unsigned *max_draw_buffers = data; nir_variable *out; if (instr->intrinsic != nir_intrinsic_store_deref) return false; out = nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0])); if (out->data.location != FRAG_RESULT_COLOR || out->data.mode != nir_var_shader_out) return false; b->cursor = nir_after_instr(&instr->instr); assert(instr->src[1].is_ssa); nir_ssa_def *frag_color = instr->src[1].ssa; ralloc_free(out->name); const char *name = out->data.index == 0 ? "gl_FragData[0]" : "gl_SecondaryFragDataEXT[0]"; const char *name_tmpl = out->data.index == 0 ? "gl_FragData[%u]" : "gl_SecondaryFragDataEXT[%u]"; out->name = ralloc_strdup(out, name); /* translate gl_FragColor -> gl_FragData since this is already handled */ out->data.location = FRAG_RESULT_DATA0; nir_component_mask_t writemask = nir_intrinsic_write_mask(instr); b->shader->info.outputs_written &= ~BITFIELD64_BIT(FRAG_RESULT_COLOR); b->shader->info.outputs_written |= BITFIELD64_BIT(FRAG_RESULT_DATA0); for (unsigned i = 1; i < *max_draw_buffers; i++) { char name[28]; snprintf(name, sizeof(name), name_tmpl, i); nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, out->type, name); out_color->data.location = FRAG_RESULT_DATA0 + i; out_color->data.driver_location = b->shader->num_outputs++; out_color->data.index = out->data.index; nir_store_var(b, out_color, frag_color, writemask); b->shader->info.outputs_written |= BITFIELD64_BIT(FRAG_RESULT_DATA0 + i); } return true; } bool nir_lower_fragcolor(nir_shader *shader, unsigned max_draw_buffers) { if (shader->info.stage != MESA_SHADER_FRAGMENT) return false; return nir_shader_instructions_pass(shader, lower_fragcolor_instr, nir_metadata_block_index | nir_metadata_dominance, &max_draw_buffers); }