/* * Copyright (C) 2019 Andreas Baierl * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" /* Lower gl_FragCoord and transform the w component * according to the following pseudocode: * * gl_FragCoord.xyz = gl_FragCoord_orig.xyz * gl_FragCoord.w = 1.0 / gl_FragCoord_orig.w * */ static bool lower_fragcoord_wtrans_filter(const nir_instr *instr, UNUSED const void *_options) { if (instr->type != nir_instr_type_intrinsic) return false; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic == nir_intrinsic_load_frag_coord) return true; if (intr->intrinsic != nir_intrinsic_load_deref) return false; nir_variable *var = nir_intrinsic_get_var(intr, 0); if (var->data.mode != nir_var_shader_in) return false; return var->data.location == VARYING_SLOT_POS; } static nir_ssa_def * lower_fragcoord_wtrans_impl(nir_builder *b, nir_instr *instr, UNUSED void *_options) { nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); return nir_vec4(b, nir_channel(b, &intr->dest.ssa, 0), nir_channel(b, &intr->dest.ssa, 1), nir_channel(b, &intr->dest.ssa, 2), nir_frcp(b, nir_channel(b, &intr->dest.ssa, 3))); } bool nir_lower_fragcoord_wtrans(nir_shader *shader) { assert(shader->info.stage == MESA_SHADER_FRAGMENT); return nir_shader_lower_instructions(shader, lower_fragcoord_wtrans_filter, lower_fragcoord_wtrans_impl, NULL); }