/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir.h" #include "nir_builder.h" static void lower_impl(nir_function_impl *impl) { nir_shader *shader = impl->function->shader; nir_builder b; nir_variable *in, *out; nir_ssa_def *def; nir_builder_init(&b, impl); b.cursor = nir_before_cf_list(&impl->body); /* The edge flag is the last input in st/mesa. This code is also called by * i965 which calls it before any input locations are assigned. */ assert(shader->num_inputs == 0 || shader->num_inputs == util_bitcount64(shader->info.inputs_read)); /* Lowered IO only uses intrinsics. It doesn't use variables. */ if (shader->info.io_lowered) { assert(shader->num_outputs == util_bitcount64(shader->info.outputs_written)); /* Load an edge flag. */ nir_io_semantics load_sem = {0}; load_sem.location = VERT_ATTRIB_EDGEFLAG; load_sem.num_slots = 1; nir_ssa_def *load = nir_load_input(&b, 1, 32, nir_imm_int(&b, 0), .base = shader->num_inputs++, .component = 0, .dest_type = nir_type_float32, .io_semantics = load_sem); /* Store an edge flag. */ nir_io_semantics semantics = {0}; semantics.location = VARYING_SLOT_EDGE; semantics.num_slots = 1; nir_store_output(&b, load, nir_imm_int(&b, 0), .base = shader->num_outputs++, .component = 0, .io_semantics = semantics, .src_type = nir_type_float32, .write_mask = 0x1); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return; } in = nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(), "edgeflag_in"); in->data.location = VERT_ATTRIB_EDGEFLAG; in->data.driver_location = shader->num_inputs++; shader->info.inputs_read |= VERT_BIT_EDGEFLAG; out = nir_variable_create(shader, nir_var_shader_out, glsl_vec4_type(), "edgeflag_out"); out->data.location = VARYING_SLOT_EDGE; shader->info.outputs_written |= VARYING_BIT_EDGE; def = nir_load_var(&b, in); nir_store_var(&b, out, def, 0xf); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } void nir_lower_passthrough_edgeflags(nir_shader *shader) { assert(shader->info.stage == MESA_SHADER_VERTEX); shader->info.vs.needs_edge_flag = true; lower_impl(nir_shader_get_entrypoint(shader)); }