/* * Copyright © 2021 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" /* * spirv_to_nir() creates system values for some builtin inputs, but * backends might want to have those inputs exposed as varyings. This * lowering pass allows backends to convert system values to input * varyings and should be called just after spirv_to_nir() when needed. */ bool nir_lower_sysvals_to_varyings(nir_shader *shader, const struct nir_lower_sysvals_to_varyings_options *options) { bool progress = false; nir_foreach_variable_with_modes(var, shader, nir_var_system_value) { switch (var->data.location) { #define SYSVAL_TO_VARYING(opt, sysval, varying) \ case SYSTEM_VALUE_ ## sysval: \ if (options->opt) { \ var->data.mode = nir_var_shader_in; \ var->data.location = VARYING_SLOT_ ## varying; \ progress = true; \ } \ break SYSVAL_TO_VARYING(frag_coord, FRAG_COORD, POS); SYSVAL_TO_VARYING(point_coord, POINT_COORD, PNTC); SYSVAL_TO_VARYING(front_face, FRONT_FACE, FACE); #undef SYSVAL_TO_VARYING default: break; } } if (progress) nir_fixup_deref_modes(shader); /* Nothing this does actually changes anything tracked by metadata. * If we ever made this pass more complicated, we might need to care * more about metadata. */ nir_shader_preserve_all_metadata(shader); return progress; }