/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" static void build_constant_load(nir_builder *b, nir_deref_instr *deref, nir_constant *c) { if (glsl_type_is_vector_or_scalar(deref->type)) { nir_load_const_instr *load = nir_load_const_instr_create(b->shader, glsl_get_vector_elements(deref->type), glsl_get_bit_size(deref->type)); memcpy(load->value, c->values, sizeof(*load->value) * load->def.num_components); nir_builder_instr_insert(b, &load->instr); nir_store_deref(b, deref, &load->def, ~0); } else if (glsl_type_is_struct_or_ifc(deref->type)) { unsigned len = glsl_get_length(deref->type); for (unsigned i = 0; i < len; i++) { build_constant_load(b, nir_build_deref_struct(b, deref, i), c->elements[i]); } } else { assert(glsl_type_is_array(deref->type) || glsl_type_is_matrix(deref->type)); unsigned len = glsl_get_length(deref->type); for (unsigned i = 0; i < len; i++) { build_constant_load(b, nir_build_deref_array_imm(b, deref, i), c->elements[i]); } } } static bool lower_const_initializer(struct nir_builder *b, struct exec_list *var_list, nir_variable_mode modes) { bool progress = false; b->cursor = nir_before_cf_list(&b->impl->body); nir_foreach_variable_in_list(var, var_list) { if (!(var->data.mode & modes)) continue; if (var->constant_initializer) { build_constant_load(b, nir_build_deref_var(b, var), var->constant_initializer); progress = true; var->constant_initializer = NULL; } else if (var->pointer_initializer) { nir_deref_instr *src_deref = nir_build_deref_var(b, var->pointer_initializer); nir_deref_instr *dst_deref = nir_build_deref_var(b, var); /* Note that this stores a pointer to src into dst */ nir_store_deref(b, dst_deref, &src_deref->dest.ssa, ~0); progress = true; var->pointer_initializer = NULL; } } return progress; } bool nir_lower_variable_initializers(nir_shader *shader, nir_variable_mode modes) { bool progress = false; /* Only some variables have initializers that we want to lower. Others * such as uniforms have initializers which are useful later during linking * so we want to skip over those. Restrict to only variable types where * initializers make sense so that callers can use nir_var_all. */ modes &= nir_var_shader_out | nir_var_shader_temp | nir_var_function_temp | nir_var_system_value; nir_foreach_function(function, shader) { if (!function->impl) continue; bool impl_progress = false; nir_builder builder; nir_builder_init(&builder, function->impl); if ((modes & ~nir_var_function_temp) && function->is_entrypoint) { impl_progress |= lower_const_initializer(&builder, &shader->variables, modes); } if (modes & nir_var_function_temp) { impl_progress |= lower_const_initializer(&builder, &function->impl->locals, nir_var_function_temp); } if (impl_progress) { progress = true; nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance | nir_metadata_live_ssa_defs); } else { nir_metadata_preserve(function->impl, nir_metadata_all); } } return progress; } /* Zero initialize shared_size bytes of shared memory by splitting work writes * of chunk_size bytes among the invocations. * * Used for implementing VK_KHR_zero_initialize_workgroup_memory. */ bool nir_zero_initialize_shared_memory(nir_shader *shader, const unsigned shared_size, const unsigned chunk_size) { assert(shared_size > 0); assert(chunk_size > 0); assert(chunk_size % 4 == 0); nir_builder b; nir_builder_init(&b, nir_shader_get_entrypoint(shader)); b.cursor = nir_before_cf_list(&b.impl->body); assert(!shader->info.workgroup_size_variable); const unsigned local_count = shader->info.workgroup_size[0] * shader->info.workgroup_size[1] * shader->info.workgroup_size[2]; /* The initialization logic is simplified if we can always split the memory * in full chunk_size units. */ assert(shared_size % chunk_size == 0); const unsigned chunk_comps = chunk_size / 4; nir_variable *it = nir_local_variable_create(b.impl, glsl_uint_type(), "zero_init_iterator"); nir_ssa_def *local_index = nir_load_local_invocation_index(&b); nir_ssa_def *first_offset = nir_imul_imm(&b, local_index, chunk_size); nir_store_var(&b, it, first_offset, 0x1); nir_loop *loop = nir_push_loop(&b); { nir_ssa_def *offset = nir_load_var(&b, it); nir_push_if(&b, nir_uge(&b, offset, nir_imm_int(&b, shared_size))); { nir_jump(&b, nir_jump_break); } nir_pop_if(&b, NULL); nir_store_shared(&b, nir_imm_zero(&b, chunk_comps, 32), offset, .align_mul=chunk_size, .write_mask=((1 << chunk_comps) - 1)); nir_ssa_def *new_offset = nir_iadd_imm(&b, offset, chunk_size * local_count); nir_store_var(&b, it, new_offset, 0x1); } nir_pop_loop(&b, loop); nir_scoped_barrier(&b, NIR_SCOPE_WORKGROUP, NIR_SCOPE_WORKGROUP, NIR_MEMORY_ACQ_REL, nir_var_mem_shared); nir_metadata_preserve(nir_shader_get_entrypoint(shader), nir_metadata_none); return true; }