/* * (C) Copyright 2016, NVIDIA CORPORATION. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Kyle Brenneman */ #ifndef EGLDISPATCHSTUBS_H #define EGLDISPATCHSTUBS_H #include "glvnd/libeglabi.h" // These variables are all generated along with the dispatch stubs. extern const int __EGL_DISPATCH_FUNC_COUNT; extern const char * const __EGL_DISPATCH_FUNC_NAMES[]; extern int __EGL_DISPATCH_FUNC_INDICES[]; extern const __eglMustCastToProperFunctionPointerType __EGL_DISPATCH_FUNCS[]; void __eglInitDispatchStubs(const __EGLapiExports *exportsTable); void __eglSetDispatchIndex(const char *name, int index); /** * Returns the dispatch function for the given name, or \c NULL if the function * isn't supported. */ void *__eglDispatchFindDispatchFunction(const char *name); // Helper functions used by the generated stubs. __eglMustCastToProperFunctionPointerType __eglDispatchFetchByDisplay(EGLDisplay dpy, int index); __eglMustCastToProperFunctionPointerType __eglDispatchFetchByDevice(EGLDeviceEXT dpy, int index); __eglMustCastToProperFunctionPointerType __eglDispatchFetchByCurrent(int index); #endif // EGLDISPATCHSTUBS_H