/* * © Copyright 2018 Alyssa Rosenzweig * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #ifndef __BUILDER_H__ #define __BUILDER_H__ #define _LARGEFILE64_SOURCE 1 #include #include #include "pan_resource.h" #include "pan_job.h" #include "pan_blend_cso.h" #include "pan_encoder.h" #include "pan_texture.h" #include "pipe/p_compiler.h" #include "pipe/p_config.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_format.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_blitter.h" #include "util/hash_table.h" #include "util/simple_mtx.h" #include "midgard/midgard_compile.h" #include "compiler/shader_enums.h" /* Forward declare to avoid extra header dep */ struct prim_convert_context; #define SET_BIT(lval, bit, cond) \ if (cond) \ lval |= (bit); \ else \ lval &= ~(bit); /* Dirty tracking flags. 3D is for general 3D state. Shader flags are * per-stage. Renderer refers to Renderer State Descriptors. Vertex refers to * vertex attributes/elements. */ enum pan_dirty_3d { PAN_DIRTY_VIEWPORT = BITFIELD_BIT(0), PAN_DIRTY_SCISSOR = BITFIELD_BIT(1), PAN_DIRTY_VERTEX = BITFIELD_BIT(2), PAN_DIRTY_PARAMS = BITFIELD_BIT(3), PAN_DIRTY_DRAWID = BITFIELD_BIT(4), PAN_DIRTY_TLS_SIZE = BITFIELD_BIT(5), }; enum pan_dirty_shader { PAN_DIRTY_STAGE_RENDERER = BITFIELD_BIT(0), PAN_DIRTY_STAGE_TEXTURE = BITFIELD_BIT(1), PAN_DIRTY_STAGE_SAMPLER = BITFIELD_BIT(2), PAN_DIRTY_STAGE_IMAGE = BITFIELD_BIT(3), PAN_DIRTY_STAGE_CONST = BITFIELD_BIT(4), PAN_DIRTY_STAGE_SSBO = BITFIELD_BIT(5), }; struct panfrost_constant_buffer { struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; uint32_t enabled_mask; }; struct panfrost_query { /* Passthrough from Gallium */ unsigned type; unsigned index; /* For computed queries. 64-bit to prevent overflow */ struct { uint64_t start; uint64_t end; }; /* Memory for the GPU to writeback the value of the query */ struct pipe_resource *rsrc; /* Whether an occlusion query is for a MSAA framebuffer */ bool msaa; }; struct pipe_fence_handle { struct pipe_reference reference; uint32_t syncobj; bool signaled; }; struct panfrost_streamout_target { struct pipe_stream_output_target base; uint32_t offset; }; struct panfrost_streamout { struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS]; unsigned num_targets; }; struct panfrost_context { /* Gallium context */ struct pipe_context base; /* Dirty global state */ enum pan_dirty_3d dirty; /* Per shader stage dirty state */ enum pan_dirty_shader dirty_shader[PIPE_SHADER_TYPES]; /* Unowned pools, so manage yourself. */ struct panfrost_pool descs, shaders; /* Sync obj used to keep track of in-flight jobs. */ uint32_t syncobj; /* Set of 32 batches. When the set is full, the LRU entry (the batch * with the smallest seqnum) is flushed to free a slot. */ struct { uint64_t seqnum; struct panfrost_batch slots[PAN_MAX_BATCHES]; /** Set of active batches for faster traversal */ BITSET_DECLARE(active, PAN_MAX_BATCHES); } batches; /* Map from resources to panfrost_batches */ struct hash_table *writers; /* Bound job batch */ struct panfrost_batch *batch; /* Within a launch_grid call.. */ const struct pipe_grid_info *compute_grid; struct pipe_framebuffer_state pipe_framebuffer; struct panfrost_streamout streamout; bool active_queries; uint64_t prims_generated; uint64_t tf_prims_generated; struct panfrost_query *occlusion_query; bool indirect_draw; unsigned drawid; unsigned vertex_count; unsigned instance_count; unsigned offset_start; unsigned base_vertex; unsigned base_instance; mali_ptr first_vertex_sysval_ptr; mali_ptr base_vertex_sysval_ptr; mali_ptr base_instance_sysval_ptr; enum pipe_prim_type active_prim; /* If instancing is enabled, vertex count padded for instance; if * it is disabled, just equal to plain vertex count */ unsigned padded_count; struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES]; struct panfrost_rasterizer *rasterizer; struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES]; struct panfrost_vertex_state *vertex; struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; uint32_t vb_mask; struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; uint32_t ssbo_mask[PIPE_SHADER_TYPES]; struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; uint32_t image_mask[PIPE_SHADER_TYPES]; struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; unsigned sampler_count[PIPE_SHADER_TYPES]; struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned sampler_view_count[PIPE_SHADER_TYPES]; struct blitter_context *blitter; struct panfrost_blend_state *blend; struct pipe_viewport_state pipe_viewport; struct pipe_scissor_state scissor; struct pipe_blend_color blend_color; struct panfrost_zsa_state *depth_stencil; struct pipe_stencil_ref stencil_ref; uint16_t sample_mask; unsigned min_samples; struct panfrost_query *cond_query; bool cond_cond; enum pipe_render_cond_flag cond_mode; bool is_noop; /* Mask of active render targets */ uint8_t fb_rt_mask; }; /* Corresponds to the CSO */ struct panfrost_rasterizer; /* Linked varyings */ struct pan_linkage { /* If the upload is owned by the CSO instead * of the pool, the referenced BO. Else, * NULL. */ struct panfrost_bo *bo; /* Uploaded attribute descriptors */ mali_ptr producer, consumer; /* Varyings buffers required */ uint32_t present; /* Per-vertex stride for general varying buffer */ uint32_t stride; }; #define RSD_WORDS 16 /* Variants bundle together to form the backing CSO, bundling multiple * shaders with varying emulated features baked in */ /* A shader state corresponds to the actual, current variant of the shader */ struct panfrost_shader_state { /* Compiled, mapped descriptor, ready for the hardware */ bool compiled; /* Respectively, shader binary and Renderer State Descriptor */ struct panfrost_pool_ref bin, state; /* For fragment shaders, a prepared (but not uploaded RSD) */ uint32_t partial_rsd[RSD_WORDS]; struct pan_shader_info info; /* Linked varyings, for non-separable programs */ struct pan_linkage linkage; struct pipe_stream_output_info stream_output; uint64_t so_mask; /* Variants */ enum pipe_format rt_formats[8]; unsigned nr_cbufs; /* Mask of state that dirties the sysvals */ unsigned dirty_3d, dirty_shader; }; /* A collection of varyings (the CSO) */ struct panfrost_shader_variants { /* A panfrost_shader_variants can represent a shader for * either graphics or compute */ bool is_compute; union { struct pipe_shader_state base; struct pipe_compute_state cbase; }; /** Lock for the variants array */ simple_mtx_t lock; struct panfrost_shader_state *variants; unsigned variant_space; unsigned variant_count; /* The current active variant */ unsigned active_variant; }; struct pan_vertex_buffer { unsigned vbi; unsigned divisor; }; struct panfrost_vertex_state { unsigned num_elements; /* buffers corresponds to attribute buffer, element_buffers corresponds * to an index in buffers for each vertex element */ struct pan_vertex_buffer buffers[PIPE_MAX_ATTRIBS]; unsigned element_buffer[PIPE_MAX_ATTRIBS]; unsigned nr_bufs; struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; unsigned formats[PIPE_MAX_ATTRIBS]; }; struct panfrost_zsa_state; struct panfrost_sampler_state; struct panfrost_sampler_view; static inline struct panfrost_context * pan_context(struct pipe_context *pcontext) { return (struct panfrost_context *) pcontext; } static inline struct panfrost_streamout_target * pan_so_target(struct pipe_stream_output_target *target) { return (struct panfrost_streamout_target *)target; } static inline struct panfrost_shader_state * panfrost_get_shader_state(struct panfrost_context *ctx, enum pipe_shader_type st) { struct panfrost_shader_variants *all = ctx->shader[st]; if (!all) return NULL; return &all->variants[all->active_variant]; } struct pipe_context * panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags); bool panfrost_writes_point_size(struct panfrost_context *ctx); struct panfrost_ptr panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler); void panfrost_flush( struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags); bool panfrost_render_condition_check(struct panfrost_context *ctx); void panfrost_shader_compile(struct pipe_screen *pscreen, struct panfrost_pool *shader_pool, struct panfrost_pool *desc_pool, enum pipe_shader_ir ir_type, const void *ir, gl_shader_stage stage, struct panfrost_shader_state *state); void panfrost_analyze_sysvals(struct panfrost_shader_state *ss); mali_ptr panfrost_get_index_buffer_bounded(struct panfrost_batch *batch, const struct pipe_draw_info *info, const struct pipe_draw_start_count_bias *draw, unsigned *min_index, unsigned *max_index); /* Instancing */ mali_ptr panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i); /* Compute */ void panfrost_compute_context_init(struct pipe_context *pctx); static inline void panfrost_dirty_state_all(struct panfrost_context *ctx) { ctx->dirty = ~0; for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) ctx->dirty_shader[i] = ~0; } static inline void panfrost_clean_state_3d(struct panfrost_context *ctx) { ctx->dirty = 0; for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) { if (i != PIPE_SHADER_COMPUTE) ctx->dirty_shader[i] = 0; } } #endif