.softpipe-deqp-test: extends: - .test-gl - .deqp-test # this must be last to avoid breaking dependency rules - .softpipe-rules variables: GPU_VERSION: softpipe LIBGL_ALWAYS_SOFTWARE: "true" GALLIUM_DRIVER: "softpipe" DEQP_EXPECTED_RENDERER: softpipe FLAKES_CHANNEL: "#mesa-swrast-ci" softpipe-deqp: variables: DEQP_SUITE: softpipe parallel: 2 extends: .softpipe-deqp-test softpipe-asan-gles31: variables: GPU_VERSION: softpipe-asan DEQP_FRACTION: 10 DEQP_VER: gles31 DEQP_RUNNER_OPTIONS: "--env LD_PRELOAD=libasan.so.6" extends: .softpipe-deqp-test needs: - debian/x86_test-gl - debian-testing-asan softpipe-piglit-quick: extends: - .test-gl - .piglit-test - .softpipe-rules variables: GALLIUM_DRIVER: softpipe # rasterpos skipped until we uprev piglit (commit ff2a7650be7349) # triangle-rasterization skipped due to flakes thanks to it using a time-based random seed. # glx-multithread-texture is flaky, undiagnosed PIGLIT_TESTS: > -x rasterpos -x triangle-rasterization -x glx-multithread-texture -x egl_ext_device_ -x egl_ext_platform_device -x ext_timer_query@time-elapsed -x glx-multithread-clearbuffer -x glx-multithread-shader-compile -x max-texture-size -x maxsize -x fs-execution-ordering -x local-id-explosion -x arb_pipeline_statistics_query-comp -x streaming-texture-leak -x longprim -x shader-mem-barrier -x arb_gpu_shader_fp64 -x arb_gpu_shader_int64 -x arb_tessellation_shader -x glsl-4.00 -x glsl-4.10 -x glsl-4.20 -x glsl-4.30 -x glsl-4.40 -x glsl-4.50 -x gpu_shader4 -x gpu_shader5 -x glsl-uniform-interstage-limits PIGLIT_PROFILES: quick_gl quick_shader PIGLIT_RESULTS: softpipe-quick