/************************************************************************** * * Copyright 2005 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef ST_CB_BUFFEROBJECTS_H #define ST_CB_BUFFEROBJECTS_H #include "main/mtypes.h" struct dd_function_table; struct pipe_resource; struct pipe_screen; struct st_context; /** * State_tracker vertex/pixel buffer object, derived from Mesa's * gl_buffer_object. */ struct st_buffer_object { struct gl_buffer_object Base; struct pipe_resource *buffer; /* GPU storage */ struct gl_context *ctx; /* the context that owns private_refcount */ /* This mechanism allows passing buffer references to the driver without * using atomics to increase the reference count. * * This private refcount can be decremented without atomics but only one * context (ctx above) can use this counter to be thread-safe. * * This number is atomically added to buffer->reference.count at * initialization. If it's never used, the same number is atomically * subtracted from buffer->reference.count before destruction. If this * number is decremented, we can pass that reference to the driver without * touching reference.count. At buffer destruction we only subtract * the number of references we did not return. This can possibly turn * a million atomic increments into 1 add and 1 subtract atomic op. */ int private_refcount; struct pipe_transfer *transfer[MAP_COUNT]; }; /** cast wrapper */ static inline struct st_buffer_object * st_buffer_object(struct gl_buffer_object *obj) { return (struct st_buffer_object *) obj; } enum pipe_map_flags st_access_flags_to_transfer_flags(GLbitfield access, bool wholeBuffer); extern void st_init_bufferobject_functions(struct pipe_screen *screen, struct dd_function_table *functions); static inline struct pipe_resource * st_get_buffer_reference(struct gl_context *ctx, struct gl_buffer_object *obj) { if (unlikely(!obj)) return NULL; struct st_buffer_object *stobj = st_buffer_object(obj); struct pipe_resource *buffer = stobj->buffer; if (unlikely(!buffer)) return NULL; /* Only one context is using the fast path. All other contexts must use * the slow path. */ if (unlikely(stobj->ctx != ctx)) { p_atomic_inc(&buffer->reference.count); return buffer; } if (unlikely(stobj->private_refcount <= 0)) { assert(stobj->private_refcount == 0); /* This is the number of atomic increments we will skip. */ stobj->private_refcount = 100000000; p_atomic_add(&buffer->reference.count, stobj->private_refcount); } /* Return a buffer reference while decrementing the private refcount. */ stobj->private_refcount--; return buffer; } #endif