/* * Copyright © 2017 Timothy Arceri * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "st_debug.h" #include "st_program.h" #include "st_shader_cache.h" #include "st_util.h" #include "compiler/glsl/program.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_serialize.h" #include "pipe/p_shader_tokens.h" #include "program/ir_to_mesa.h" #include "tgsi/tgsi_parse.h" #include "util/u_memory.h" void st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1) { disk_cache_compute_key(ctx->Cache, NULL, 0, sha1); } static void write_stream_out_to_cache(struct blob *blob, struct pipe_shader_state *state) { blob_write_uint32(blob, state->stream_output.num_outputs); if (state->stream_output.num_outputs) { blob_write_bytes(blob, &state->stream_output.stride, sizeof(state->stream_output.stride)); blob_write_bytes(blob, &state->stream_output.output, sizeof(state->stream_output.output)); } } static void copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog) { prog->driver_cache_blob = ralloc_size(NULL, blob->size); memcpy(prog->driver_cache_blob, blob->data, blob->size); prog->driver_cache_blob_size = blob->size; } static void write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens, struct gl_program *prog) { unsigned num_tokens = tgsi_num_tokens(tokens); blob_write_uint32(blob, num_tokens); blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token)); copy_blob_to_driver_cache_blob(blob, prog); } static void write_nir_to_cache(struct blob *blob, struct gl_program *prog) { struct st_program *stp = (struct st_program *)prog; st_serialize_nir(stp); blob_write_intptr(blob, stp->serialized_nir_size); blob_write_bytes(blob, stp->serialized_nir, stp->serialized_nir_size); copy_blob_to_driver_cache_blob(blob, prog); } static void st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog, bool nir) { if (prog->driver_cache_blob) return; struct st_program *stp = (struct st_program *)prog; struct blob blob; blob_init(&blob); if (prog->info.stage == MESA_SHADER_VERTEX) { struct st_vertex_program *stvp = (struct st_vertex_program *)stp; blob_write_uint32(&blob, stvp->num_inputs); blob_write_uint32(&blob, stvp->vert_attrib_mask); blob_write_bytes(&blob, stvp->result_to_output, sizeof(stvp->result_to_output)); } if (prog->info.stage == MESA_SHADER_VERTEX || prog->info.stage == MESA_SHADER_TESS_EVAL || prog->info.stage == MESA_SHADER_GEOMETRY) write_stream_out_to_cache(&blob, &stp->state); if (nir) write_nir_to_cache(&blob, prog); else write_tgsi_to_cache(&blob, stp->state.tokens, prog); blob_finish(&blob); } /** * Store TGSI or NIR and any other required state in on-disk shader cache. */ void st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog, bool nir) { if (!st->ctx->Cache) return; /* Exit early when we are dealing with a ff shader with no source file to * generate a source from. */ static const char zero[sizeof(prog->sh.data->sha1)] = {0}; if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0) return; st_serialise_ir_program(st->ctx, prog, nir); if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) { fprintf(stderr, "putting %s state tracker IR in cache\n", _mesa_shader_stage_to_string(prog->info.stage)); } } static void read_stream_out_from_cache(struct blob_reader *blob_reader, struct pipe_shader_state *state) { memset(&state->stream_output, 0, sizeof(state->stream_output)); state->stream_output.num_outputs = blob_read_uint32(blob_reader); if (state->stream_output.num_outputs) { blob_copy_bytes(blob_reader, &state->stream_output.stride, sizeof(state->stream_output.stride)); blob_copy_bytes(blob_reader, &state->stream_output.output, sizeof(state->stream_output.output)); } } static void read_tgsi_from_cache(struct blob_reader *blob_reader, const struct tgsi_token **tokens) { unsigned num_tokens = blob_read_uint32(blob_reader); unsigned tokens_size = num_tokens * sizeof(struct tgsi_token); *tokens = (const struct tgsi_token*) MALLOC(tokens_size); blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size); } static void st_deserialise_ir_program(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog, bool nir) { struct st_context *st = st_context(ctx); size_t size = prog->driver_cache_blob_size; uint8_t *buffer = (uint8_t *) prog->driver_cache_blob; st_set_prog_affected_state_flags(prog); /* Avoid reallocation of the program parameter list, because the uniform * storage is only associated with the original parameter list. * This should be enough for Bitmap and DrawPixels constants. */ _mesa_ensure_and_associate_uniform_storage(ctx, shProg, prog, 16); assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0); struct st_program *stp = st_program(prog); struct blob_reader blob_reader; blob_reader_init(&blob_reader, buffer, size); st_release_variants(st, stp); if (prog->info.stage == MESA_SHADER_VERTEX) { struct st_vertex_program *stvp = (struct st_vertex_program *)stp; stvp->num_inputs = blob_read_uint32(&blob_reader); stvp->vert_attrib_mask = blob_read_uint32(&blob_reader); blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output, sizeof(stvp->result_to_output)); } if (prog->info.stage == MESA_SHADER_VERTEX || prog->info.stage == MESA_SHADER_TESS_EVAL || prog->info.stage == MESA_SHADER_GEOMETRY) read_stream_out_from_cache(&blob_reader, &stp->state); if (nir) { assert(prog->nir == NULL); assert(stp->serialized_nir == NULL); stp->state.type = PIPE_SHADER_IR_NIR; stp->serialized_nir_size = blob_read_intptr(&blob_reader); stp->serialized_nir = malloc(stp->serialized_nir_size); blob_copy_bytes(&blob_reader, stp->serialized_nir, stp->serialized_nir_size); stp->shader_program = shProg; } else { read_tgsi_from_cache(&blob_reader, &stp->state.tokens); } /* Make sure we don't try to read more data than we wrote. This should * never happen in release builds but its useful to have this check to * catch development bugs. */ if (blob_reader.current != blob_reader.end || blob_reader.overrun) { assert(!"Invalid TGSI shader disk cache item!"); if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { fprintf(stderr, "Error reading program from cache (invalid " "TGSI cache item)\n"); } } st_finalize_program(st, prog); } bool st_load_ir_from_disk_cache(struct gl_context *ctx, struct gl_shader_program *prog, bool nir) { if (!ctx->Cache) return false; /* If we didn't load the GLSL metadata from cache then we could not have * loaded TGSI or NIR either. */ if (prog->data->LinkStatus != LINKING_SKIPPED) return false; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; struct gl_program *glprog = prog->_LinkedShaders[i]->Program; st_deserialise_ir_program(ctx, prog, glprog, nir); /* We don't need the cached blob anymore so free it */ ralloc_free(glprog->driver_cache_blob); glprog->driver_cache_blob = NULL; glprog->driver_cache_blob_size = 0; if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { fprintf(stderr, "%s state tracker IR retrieved from cache\n", _mesa_shader_stage_to_string(i)); } } return true; } void st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog) { st_serialise_ir_program(ctx, prog, false); } void st_serialise_tgsi_program_binary(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog) { st_serialise_ir_program(ctx, prog, false); } void st_deserialise_tgsi_program(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog) { st_deserialise_ir_program(ctx, shProg, prog, false); } void st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog) { st_serialise_ir_program(ctx, prog, true); } void st_serialise_nir_program_binary(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog) { st_serialise_ir_program(ctx, prog, true); } void st_deserialise_nir_program(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog) { st_deserialise_ir_program(ctx, shProg, prog, true); }