/************************************************************************** * * Copyright 2020 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ vfmt->ArrayElement = NAME_AE(ArrayElement); vfmt->Begin = NAME(Begin); vfmt->End = NAME(End); vfmt->PrimitiveRestartNV = NAME(PrimitiveRestartNV); vfmt->CallList = NAME_CALLLIST(CallList); vfmt->CallLists = NAME_CALLLIST(CallLists); vfmt->EvalCoord1f = NAME(EvalCoord1f); vfmt->EvalCoord1fv = NAME(EvalCoord1fv); vfmt->EvalCoord2f = NAME(EvalCoord2f); vfmt->EvalCoord2fv = NAME(EvalCoord2fv); vfmt->EvalPoint1 = NAME(EvalPoint1); vfmt->EvalPoint2 = NAME(EvalPoint2); vfmt->Color3f = NAME(Color3f); vfmt->Color3fv = NAME(Color3fv); vfmt->Color4f = NAME(Color4f); vfmt->Color4fv = NAME(Color4fv); vfmt->FogCoordfEXT = NAME(FogCoordfEXT); vfmt->FogCoordfvEXT = NAME(FogCoordfvEXT); vfmt->MultiTexCoord1fARB = NAME(MultiTexCoord1f); vfmt->MultiTexCoord1fvARB = NAME(MultiTexCoord1fv); vfmt->MultiTexCoord2fARB = NAME(MultiTexCoord2f); vfmt->MultiTexCoord2fvARB = NAME(MultiTexCoord2fv); vfmt->MultiTexCoord3fARB = NAME(MultiTexCoord3f); vfmt->MultiTexCoord3fvARB = NAME(MultiTexCoord3fv); vfmt->MultiTexCoord4fARB = NAME(MultiTexCoord4f); vfmt->MultiTexCoord4fvARB = NAME(MultiTexCoord4fv); vfmt->Normal3f = NAME(Normal3f); vfmt->Normal3fv = NAME(Normal3fv); vfmt->SecondaryColor3fEXT = NAME(SecondaryColor3fEXT); vfmt->SecondaryColor3fvEXT = NAME(SecondaryColor3fvEXT); vfmt->TexCoord1f = NAME(TexCoord1f); vfmt->TexCoord1fv = NAME(TexCoord1fv); vfmt->TexCoord2f = NAME(TexCoord2f); vfmt->TexCoord2fv = NAME(TexCoord2fv); vfmt->TexCoord3f = NAME(TexCoord3f); vfmt->TexCoord3fv = NAME(TexCoord3fv); vfmt->TexCoord4f = NAME(TexCoord4f); vfmt->TexCoord4fv = NAME(TexCoord4fv); vfmt->Vertex2f = NAME(Vertex2f); vfmt->Vertex2fv = NAME(Vertex2fv); vfmt->Vertex3f = NAME(Vertex3f); vfmt->Vertex3fv = NAME(Vertex3fv); vfmt->Vertex4f = NAME(Vertex4f); vfmt->Vertex4fv = NAME(Vertex4fv); if (ctx->API == API_OPENGLES2) { vfmt->VertexAttrib1fARB = NAME_ES(VertexAttrib1f); vfmt->VertexAttrib1fvARB = NAME_ES(VertexAttrib1fv); vfmt->VertexAttrib2fARB = NAME_ES(VertexAttrib2f); vfmt->VertexAttrib2fvARB = NAME_ES(VertexAttrib2fv); vfmt->VertexAttrib3fARB = NAME_ES(VertexAttrib3f); vfmt->VertexAttrib3fvARB = NAME_ES(VertexAttrib3fv); vfmt->VertexAttrib4fARB = NAME_ES(VertexAttrib4f); vfmt->VertexAttrib4fvARB = NAME_ES(VertexAttrib4fv); } else { vfmt->VertexAttrib1fARB = NAME(VertexAttrib1fARB); vfmt->VertexAttrib1fvARB = NAME(VertexAttrib1fvARB); vfmt->VertexAttrib2fARB = NAME(VertexAttrib2fARB); vfmt->VertexAttrib2fvARB = NAME(VertexAttrib2fvARB); vfmt->VertexAttrib3fARB = NAME(VertexAttrib3fARB); vfmt->VertexAttrib3fvARB = NAME(VertexAttrib3fvARB); vfmt->VertexAttrib4fARB = NAME(VertexAttrib4fARB); vfmt->VertexAttrib4fvARB = NAME(VertexAttrib4fvARB); } /* half float */ vfmt->Vertex2hNV = NAME(Vertex2hNV); vfmt->Vertex2hvNV = NAME(Vertex2hvNV); vfmt->Vertex3hNV = NAME(Vertex3hNV); vfmt->Vertex3hvNV = NAME(Vertex3hvNV); vfmt->Vertex4hNV = NAME(Vertex4hNV); vfmt->Vertex4hvNV = NAME(Vertex4hvNV); vfmt->Normal3hNV = NAME(Normal3hNV); vfmt->Normal3hvNV = NAME(Normal3hvNV); vfmt->Color3hNV = NAME(Color3hNV); vfmt->Color3hvNV = NAME(Color3hvNV); vfmt->Color4hNV = NAME(Color4hNV); vfmt->Color4hvNV = NAME(Color4hvNV); vfmt->TexCoord1hNV = NAME(TexCoord1hNV); vfmt->TexCoord1hvNV = NAME(TexCoord1hvNV); vfmt->TexCoord2hNV = NAME(TexCoord2hNV); vfmt->TexCoord2hvNV = NAME(TexCoord2hvNV); vfmt->TexCoord3hNV = NAME(TexCoord3hNV); vfmt->TexCoord3hvNV = NAME(TexCoord3hvNV); vfmt->TexCoord4hNV = NAME(TexCoord4hNV); vfmt->TexCoord4hvNV = NAME(TexCoord4hvNV); vfmt->MultiTexCoord1hNV = NAME(MultiTexCoord1hNV); vfmt->MultiTexCoord1hvNV = NAME(MultiTexCoord1hvNV); vfmt->MultiTexCoord2hNV = NAME(MultiTexCoord2hNV); vfmt->MultiTexCoord2hvNV = NAME(MultiTexCoord2hvNV); vfmt->MultiTexCoord3hNV = NAME(MultiTexCoord3hNV); vfmt->MultiTexCoord3hvNV = NAME(MultiTexCoord3hvNV); vfmt->MultiTexCoord4hNV = NAME(MultiTexCoord4hNV); vfmt->MultiTexCoord4hvNV = NAME(MultiTexCoord4hvNV); vfmt->VertexAttrib1hNV = NAME(VertexAttrib1hNV); vfmt->VertexAttrib2hNV = NAME(VertexAttrib2hNV); vfmt->VertexAttrib3hNV = NAME(VertexAttrib3hNV); vfmt->VertexAttrib4hNV = NAME(VertexAttrib4hNV); vfmt->VertexAttrib1hvNV = NAME(VertexAttrib1hvNV); vfmt->VertexAttrib2hvNV = NAME(VertexAttrib2hvNV); vfmt->VertexAttrib3hvNV = NAME(VertexAttrib3hvNV); vfmt->VertexAttrib4hvNV = NAME(VertexAttrib4hvNV); vfmt->VertexAttribs1hvNV = NAME(VertexAttribs1hvNV); vfmt->VertexAttribs2hvNV = NAME(VertexAttribs2hvNV); vfmt->VertexAttribs3hvNV = NAME(VertexAttribs3hvNV); vfmt->VertexAttribs4hvNV = NAME(VertexAttribs4hvNV); vfmt->FogCoordhNV = NAME(FogCoordhNV); vfmt->FogCoordhvNV = NAME(FogCoordhvNV); vfmt->SecondaryColor3hNV = NAME(SecondaryColor3hNV); vfmt->SecondaryColor3hvNV = NAME(SecondaryColor3hvNV); /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so * they can have a single entrypoint for updating any of the legacy * attribs. */ vfmt->VertexAttrib1fNV = NAME(VertexAttrib1fNV); vfmt->VertexAttrib1fvNV = NAME(VertexAttrib1fvNV); vfmt->VertexAttrib2fNV = NAME(VertexAttrib2fNV); vfmt->VertexAttrib2fvNV = NAME(VertexAttrib2fvNV); vfmt->VertexAttrib3fNV = NAME(VertexAttrib3fNV); vfmt->VertexAttrib3fvNV = NAME(VertexAttrib3fvNV); vfmt->VertexAttrib4fNV = NAME(VertexAttrib4fNV); vfmt->VertexAttrib4fvNV = NAME(VertexAttrib4fvNV); /* integer-valued */ vfmt->VertexAttribI1i = NAME(VertexAttribI1i); vfmt->VertexAttribI2i = NAME(VertexAttribI2i); vfmt->VertexAttribI3i = NAME(VertexAttribI3i); vfmt->VertexAttribI4i = NAME(VertexAttribI4i); vfmt->VertexAttribI2iv = NAME(VertexAttribI2iv); vfmt->VertexAttribI3iv = NAME(VertexAttribI3iv); vfmt->VertexAttribI4iv = NAME(VertexAttribI4iv); /* unsigned integer-valued */ vfmt->VertexAttribI1ui = NAME(VertexAttribI1ui); vfmt->VertexAttribI2ui = NAME(VertexAttribI2ui); vfmt->VertexAttribI3ui = NAME(VertexAttribI3ui); vfmt->VertexAttribI4ui = NAME(VertexAttribI4ui); vfmt->VertexAttribI2uiv = NAME(VertexAttribI2uiv); vfmt->VertexAttribI3uiv = NAME(VertexAttribI3uiv); vfmt->VertexAttribI4uiv = NAME(VertexAttribI4uiv); vfmt->Materialfv = NAME(Materialfv); vfmt->EdgeFlag = NAME(EdgeFlag); vfmt->Indexf = NAME(Indexf); vfmt->Indexfv = NAME(Indexfv); /* ARB_vertex_type_2_10_10_10_rev */ vfmt->VertexP2ui = NAME(VertexP2ui); vfmt->VertexP2uiv = NAME(VertexP2uiv); vfmt->VertexP3ui = NAME(VertexP3ui); vfmt->VertexP3uiv = NAME(VertexP3uiv); vfmt->VertexP4ui = NAME(VertexP4ui); vfmt->VertexP4uiv = NAME(VertexP4uiv); vfmt->TexCoordP1ui = NAME(TexCoordP1ui); vfmt->TexCoordP1uiv = NAME(TexCoordP1uiv); vfmt->TexCoordP2ui = NAME(TexCoordP2ui); vfmt->TexCoordP2uiv = NAME(TexCoordP2uiv); vfmt->TexCoordP3ui = NAME(TexCoordP3ui); vfmt->TexCoordP3uiv = NAME(TexCoordP3uiv); vfmt->TexCoordP4ui = NAME(TexCoordP4ui); vfmt->TexCoordP4uiv = NAME(TexCoordP4uiv); vfmt->MultiTexCoordP1ui = NAME(MultiTexCoordP1ui); vfmt->MultiTexCoordP1uiv = NAME(MultiTexCoordP1uiv); vfmt->MultiTexCoordP2ui = NAME(MultiTexCoordP2ui); vfmt->MultiTexCoordP2uiv = NAME(MultiTexCoordP2uiv); vfmt->MultiTexCoordP3ui = NAME(MultiTexCoordP3ui); vfmt->MultiTexCoordP3uiv = NAME(MultiTexCoordP3uiv); vfmt->MultiTexCoordP4ui = NAME(MultiTexCoordP4ui); vfmt->MultiTexCoordP4uiv = NAME(MultiTexCoordP4uiv); vfmt->NormalP3ui = NAME(NormalP3ui); vfmt->NormalP3uiv = NAME(NormalP3uiv); vfmt->ColorP3ui = NAME(ColorP3ui); vfmt->ColorP3uiv = NAME(ColorP3uiv); vfmt->ColorP4ui = NAME(ColorP4ui); vfmt->ColorP4uiv = NAME(ColorP4uiv); vfmt->SecondaryColorP3ui = NAME(SecondaryColorP3ui); vfmt->SecondaryColorP3uiv = NAME(SecondaryColorP3uiv); vfmt->VertexAttribP1ui = NAME(VertexAttribP1ui); vfmt->VertexAttribP1uiv = NAME(VertexAttribP1uiv); vfmt->VertexAttribP2ui = NAME(VertexAttribP2ui); vfmt->VertexAttribP2uiv = NAME(VertexAttribP2uiv); vfmt->VertexAttribP3ui = NAME(VertexAttribP3ui); vfmt->VertexAttribP3uiv = NAME(VertexAttribP3uiv); vfmt->VertexAttribP4ui = NAME(VertexAttribP4ui); vfmt->VertexAttribP4uiv = NAME(VertexAttribP4uiv); vfmt->VertexAttribL1d = NAME(VertexAttribL1d); vfmt->VertexAttribL2d = NAME(VertexAttribL2d); vfmt->VertexAttribL3d = NAME(VertexAttribL3d); vfmt->VertexAttribL4d = NAME(VertexAttribL4d); vfmt->VertexAttribL1dv = NAME(VertexAttribL1dv); vfmt->VertexAttribL2dv = NAME(VertexAttribL2dv); vfmt->VertexAttribL3dv = NAME(VertexAttribL3dv); vfmt->VertexAttribL4dv = NAME(VertexAttribL4dv); vfmt->VertexAttribL1ui64ARB = NAME(VertexAttribL1ui64ARB); vfmt->VertexAttribL1ui64vARB = NAME(VertexAttribL1ui64vARB); vfmt->Color4ub = NAME(Color4ub); vfmt->Materialf = NAME(Materialf); vfmt->Color3b = NAME(Color3b); vfmt->Color3d = NAME(Color3d); vfmt->Color3i = NAME(Color3i); vfmt->Color3s = NAME(Color3s); vfmt->Color3ui = NAME(Color3ui); vfmt->Color3us = NAME(Color3us); vfmt->Color3ub = NAME(Color3ub); vfmt->Color4b = NAME(Color4b); vfmt->Color4d = NAME(Color4d); vfmt->Color4i = NAME(Color4i); vfmt->Color4s = NAME(Color4s); vfmt->Color4ui = NAME(Color4ui); vfmt->Color4us = NAME(Color4us); vfmt->Color3bv = NAME(Color3bv); vfmt->Color3dv = NAME(Color3dv); vfmt->Color3iv = NAME(Color3iv); vfmt->Color3sv = NAME(Color3sv); vfmt->Color3uiv = NAME(Color3uiv); vfmt->Color3usv = NAME(Color3usv); vfmt->Color3ubv = NAME(Color3ubv); vfmt->Color4bv = NAME(Color4bv); vfmt->Color4dv = NAME(Color4dv); vfmt->Color4iv = NAME(Color4iv); vfmt->Color4sv = NAME(Color4sv); vfmt->Color4uiv = NAME(Color4uiv); vfmt->Color4usv = NAME(Color4usv); vfmt->Color4ubv = NAME(Color4ubv); vfmt->SecondaryColor3b = NAME(SecondaryColor3b); vfmt->SecondaryColor3d = NAME(SecondaryColor3d); vfmt->SecondaryColor3i = NAME(SecondaryColor3i); vfmt->SecondaryColor3s = NAME(SecondaryColor3s); vfmt->SecondaryColor3ui = NAME(SecondaryColor3ui); vfmt->SecondaryColor3us = NAME(SecondaryColor3us); vfmt->SecondaryColor3ub = NAME(SecondaryColor3ub); vfmt->SecondaryColor3bv = NAME(SecondaryColor3bv); vfmt->SecondaryColor3dv = NAME(SecondaryColor3dv); vfmt->SecondaryColor3iv = NAME(SecondaryColor3iv); vfmt->SecondaryColor3sv = NAME(SecondaryColor3sv); vfmt->SecondaryColor3uiv = NAME(SecondaryColor3uiv); vfmt->SecondaryColor3usv = NAME(SecondaryColor3usv); vfmt->SecondaryColor3ubv = NAME(SecondaryColor3ubv); vfmt->EdgeFlagv = NAME(EdgeFlagv); vfmt->Indexd = NAME(Indexd); vfmt->Indexi = NAME(Indexi); vfmt->Indexs = NAME(Indexs); vfmt->Indexub = NAME(Indexub); vfmt->Indexdv = NAME(Indexdv); vfmt->Indexiv = NAME(Indexiv); vfmt->Indexsv = NAME(Indexsv); vfmt->Indexubv = NAME(Indexubv); vfmt->Normal3b = NAME(Normal3b); vfmt->Normal3d = NAME(Normal3d); vfmt->Normal3i = NAME(Normal3i); vfmt->Normal3s = NAME(Normal3s); vfmt->Normal3bv = NAME(Normal3bv); vfmt->Normal3dv = NAME(Normal3dv); vfmt->Normal3iv = NAME(Normal3iv); vfmt->Normal3sv = NAME(Normal3sv); vfmt->TexCoord1d = NAME(TexCoord1d); vfmt->TexCoord1i = NAME(TexCoord1i); vfmt->TexCoord1s = NAME(TexCoord1s); vfmt->TexCoord2d = NAME(TexCoord2d); vfmt->TexCoord2s = NAME(TexCoord2s); vfmt->TexCoord2i = NAME(TexCoord2i); vfmt->TexCoord3d = NAME(TexCoord3d); vfmt->TexCoord3i = NAME(TexCoord3i); vfmt->TexCoord3s = NAME(TexCoord3s); vfmt->TexCoord4d = NAME(TexCoord4d); vfmt->TexCoord4i = NAME(TexCoord4i); vfmt->TexCoord4s = NAME(TexCoord4s); vfmt->TexCoord1dv = NAME(TexCoord1dv); vfmt->TexCoord1iv = NAME(TexCoord1iv); vfmt->TexCoord1sv = NAME(TexCoord1sv); vfmt->TexCoord2dv = NAME(TexCoord2dv); vfmt->TexCoord2iv = NAME(TexCoord2iv); vfmt->TexCoord2sv = NAME(TexCoord2sv); vfmt->TexCoord3dv = NAME(TexCoord3dv); vfmt->TexCoord3iv = NAME(TexCoord3iv); vfmt->TexCoord3sv = NAME(TexCoord3sv); vfmt->TexCoord4dv = NAME(TexCoord4dv); vfmt->TexCoord4iv = NAME(TexCoord4iv); vfmt->TexCoord4sv = NAME(TexCoord4sv); vfmt->Vertex2d = NAME(Vertex2d); vfmt->Vertex2i = NAME(Vertex2i); vfmt->Vertex2s = NAME(Vertex2s); vfmt->Vertex3d = NAME(Vertex3d); vfmt->Vertex3i = NAME(Vertex3i); vfmt->Vertex3s = NAME(Vertex3s); vfmt->Vertex4d = NAME(Vertex4d); vfmt->Vertex4i = NAME(Vertex4i); vfmt->Vertex4s = NAME(Vertex4s); vfmt->Vertex2dv = NAME(Vertex2dv); vfmt->Vertex2iv = NAME(Vertex2iv); vfmt->Vertex2sv = NAME(Vertex2sv); vfmt->Vertex3dv = NAME(Vertex3dv); vfmt->Vertex3iv = NAME(Vertex3iv); vfmt->Vertex3sv = NAME(Vertex3sv); vfmt->Vertex4dv = NAME(Vertex4dv); vfmt->Vertex4iv = NAME(Vertex4iv); vfmt->Vertex4sv = NAME(Vertex4sv); vfmt->MultiTexCoord1d = NAME(MultiTexCoord1d); vfmt->MultiTexCoord1dv = NAME(MultiTexCoord1dv); vfmt->MultiTexCoord1i = NAME(MultiTexCoord1i); vfmt->MultiTexCoord1iv = NAME(MultiTexCoord1iv); vfmt->MultiTexCoord1s = NAME(MultiTexCoord1s); vfmt->MultiTexCoord1sv = NAME(MultiTexCoord1sv); vfmt->MultiTexCoord2d = NAME(MultiTexCoord2d); vfmt->MultiTexCoord2dv = NAME(MultiTexCoord2dv); vfmt->MultiTexCoord2i = NAME(MultiTexCoord2i); vfmt->MultiTexCoord2iv = NAME(MultiTexCoord2iv); vfmt->MultiTexCoord2s = NAME(MultiTexCoord2s); vfmt->MultiTexCoord2sv = NAME(MultiTexCoord2sv); vfmt->MultiTexCoord3d = NAME(MultiTexCoord3d); vfmt->MultiTexCoord3dv = NAME(MultiTexCoord3dv); vfmt->MultiTexCoord3i = NAME(MultiTexCoord3i); vfmt->MultiTexCoord3iv = NAME(MultiTexCoord3iv); vfmt->MultiTexCoord3s = NAME(MultiTexCoord3s); vfmt->MultiTexCoord3sv = NAME(MultiTexCoord3sv); vfmt->MultiTexCoord4d = NAME(MultiTexCoord4d); vfmt->MultiTexCoord4dv = NAME(MultiTexCoord4dv); vfmt->MultiTexCoord4i = NAME(MultiTexCoord4i); vfmt->MultiTexCoord4iv = NAME(MultiTexCoord4iv); vfmt->MultiTexCoord4s = NAME(MultiTexCoord4s); vfmt->MultiTexCoord4sv = NAME(MultiTexCoord4sv); vfmt->EvalCoord2dv = NAME(EvalCoord2dv); vfmt->EvalCoord2d = NAME(EvalCoord2d); vfmt->EvalCoord1dv = NAME(EvalCoord1dv); vfmt->EvalCoord1d = NAME(EvalCoord1d); vfmt->Materiali = NAME(Materiali); vfmt->Materialiv = NAME(Materialiv); vfmt->FogCoordd = NAME(FogCoordd); vfmt->FogCoorddv = NAME(FogCoorddv); vfmt->VertexAttrib1sNV = NAME(VertexAttrib1sNV); vfmt->VertexAttrib1dNV = NAME(VertexAttrib1dNV); vfmt->VertexAttrib2sNV = NAME(VertexAttrib2sNV); vfmt->VertexAttrib2dNV = NAME(VertexAttrib2dNV); vfmt->VertexAttrib3sNV = NAME(VertexAttrib3sNV); vfmt->VertexAttrib3dNV = NAME(VertexAttrib3dNV); vfmt->VertexAttrib4sNV = NAME(VertexAttrib4sNV); vfmt->VertexAttrib4dNV = NAME(VertexAttrib4dNV); vfmt->VertexAttrib4ubNV = NAME(VertexAttrib4ubNV); vfmt->VertexAttrib1svNV = NAME(VertexAttrib1svNV); vfmt->VertexAttrib1dvNV = NAME(VertexAttrib1dvNV); vfmt->VertexAttrib2svNV = NAME(VertexAttrib2svNV); vfmt->VertexAttrib2dvNV = NAME(VertexAttrib2dvNV); vfmt->VertexAttrib3svNV = NAME(VertexAttrib3svNV); vfmt->VertexAttrib3dvNV = NAME(VertexAttrib3dvNV); vfmt->VertexAttrib4svNV = NAME(VertexAttrib4svNV); vfmt->VertexAttrib4dvNV = NAME(VertexAttrib4dvNV); vfmt->VertexAttrib4ubvNV = NAME(VertexAttrib4ubvNV); vfmt->VertexAttribs1svNV = NAME(VertexAttribs1svNV); vfmt->VertexAttribs1fvNV = NAME(VertexAttribs1fvNV); vfmt->VertexAttribs1dvNV = NAME(VertexAttribs1dvNV); vfmt->VertexAttribs2svNV = NAME(VertexAttribs2svNV); vfmt->VertexAttribs2fvNV = NAME(VertexAttribs2fvNV); vfmt->VertexAttribs2dvNV = NAME(VertexAttribs2dvNV); vfmt->VertexAttribs3svNV = NAME(VertexAttribs3svNV); vfmt->VertexAttribs3fvNV = NAME(VertexAttribs3fvNV); vfmt->VertexAttribs3dvNV = NAME(VertexAttribs3dvNV); vfmt->VertexAttribs4svNV = NAME(VertexAttribs4svNV); vfmt->VertexAttribs4fvNV = NAME(VertexAttribs4fvNV); vfmt->VertexAttribs4dvNV = NAME(VertexAttribs4dvNV); vfmt->VertexAttribs4ubvNV = NAME(VertexAttribs4ubvNV); vfmt->VertexAttrib1s = NAME(VertexAttrib1s); vfmt->VertexAttrib1d = NAME(VertexAttrib1d); vfmt->VertexAttrib2s = NAME(VertexAttrib2s); vfmt->VertexAttrib2d = NAME(VertexAttrib2d); vfmt->VertexAttrib3s = NAME(VertexAttrib3s); vfmt->VertexAttrib3d = NAME(VertexAttrib3d); vfmt->VertexAttrib4s = NAME(VertexAttrib4s); vfmt->VertexAttrib4d = NAME(VertexAttrib4d); vfmt->VertexAttrib1sv = NAME(VertexAttrib1sv); vfmt->VertexAttrib1dv = NAME(VertexAttrib1dv); vfmt->VertexAttrib2sv = NAME(VertexAttrib2sv); vfmt->VertexAttrib2dv = NAME(VertexAttrib2dv); vfmt->VertexAttrib3sv = NAME(VertexAttrib3sv); vfmt->VertexAttrib3dv = NAME(VertexAttrib3dv); vfmt->VertexAttrib4sv = NAME(VertexAttrib4sv); vfmt->VertexAttrib4dv = NAME(VertexAttrib4dv); vfmt->VertexAttrib4Nub = NAME(VertexAttrib4Nub); vfmt->VertexAttrib4Nubv = NAME(VertexAttrib4Nubv); vfmt->VertexAttrib4bv = NAME(VertexAttrib4bv); vfmt->VertexAttrib4iv = NAME(VertexAttrib4iv); vfmt->VertexAttrib4ubv = NAME(VertexAttrib4ubv); vfmt->VertexAttrib4usv = NAME(VertexAttrib4usv); vfmt->VertexAttrib4uiv = NAME(VertexAttrib4uiv); vfmt->VertexAttrib4Nbv = NAME(VertexAttrib4Nbv); vfmt->VertexAttrib4Nsv = NAME(VertexAttrib4Nsv); vfmt->VertexAttrib4Nusv = NAME(VertexAttrib4Nusv); vfmt->VertexAttrib4Niv = NAME(VertexAttrib4Niv); vfmt->VertexAttrib4Nuiv = NAME(VertexAttrib4Nuiv); vfmt->VertexAttribI1iv = NAME(VertexAttribI1iv); vfmt->VertexAttribI1uiv = NAME(VertexAttribI1uiv); vfmt->VertexAttribI4bv = NAME(VertexAttribI4bv); vfmt->VertexAttribI4sv = NAME(VertexAttribI4sv); vfmt->VertexAttribI4ubv = NAME(VertexAttribI4ubv); vfmt->VertexAttribI4usv = NAME(VertexAttribI4usv);