/************************************************************************** * * Copyright 2002 VMware, Inc. * Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support) * Copyright 2020 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef VBO_UTIL_H #define VBO_UTIL_H #include "main/mtypes.h" static inline float conv_ui10_to_norm_float(unsigned ui10) { return ui10 / 1023.0f; } static inline float conv_ui2_to_norm_float(unsigned ui2) { return ui2 / 3.0f; } struct attr_bits_10 {signed int x:10;}; struct attr_bits_2 {signed int x:2;}; static inline float conv_i10_to_i(int i10) { struct attr_bits_10 val; val.x = i10; return (float)val.x; } static inline float conv_i2_to_i(int i2) { struct attr_bits_2 val; val.x = i2; return (float)val.x; } static inline float conv_i10_to_norm_float(const struct gl_context *ctx, int i10) { struct attr_bits_10 val; val.x = i10; /* Traditionally, OpenGL has had two equations for converting from * normalized fixed-point data to floating-point data. In the OpenGL 3.2 * specification, these are equations 2.2 and 2.3, respectively: * * f = (2c + 1)/(2^b - 1). (2.2) * * Comments below this equation state: "In general, this representation is * used for signed normalized fixed-point parameters in GL commands, such * as vertex attribute values." Which is what we're doing here. * * f = max{c/(2^(b-1) - 1), -1.0} (2.3) * * Comments below this equation state: "In general, this representation is * used for signed normalized fixed-point texture or floating point values." * * OpenGL 4.2+ and ES 3.0 remedy this and state that equation 2.3 (above) * is used in every case. They remove equation 2.2 completely. */ if (_mesa_is_gles3(ctx) || (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) { /* Equation 2.3 above. */ float f = ((float) val.x) / 511.0F; return MAX2(f, -1.0f); } else { /* Equation 2.2 above. */ return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F); } } static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2) { struct attr_bits_2 val; val.x = i2; if (_mesa_is_gles3(ctx) || (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) { /* Equation 2.3 above. */ float f = (float) val.x; return MAX2(f, -1.0f); } else { /* Equation 2.2 above. */ return (2.0F * (float)val.x + 1.0F) * (1.0F / 3.0F); } } #define ERROR_IF_NOT_PACKED_TYPE(ctx, type, func) \ if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV) { \ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \ return; \ } /* Extended version of ERROR_IF_NOT_PACKED_TYPE which also * accepts GL_UNSIGNED_INT_10F_11F_11F_REV. * * Only used for VertexAttribP[123]ui[v]; VertexAttribP4* cannot use this type, * and neither can legacy vertex attribs. */ #define ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, func) \ if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV && \ type != GL_UNSIGNED_INT_10F_11F_11F_REV) { \ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \ return; \ } #endif