/* * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Alyssa Rosenzweig */ #include "util/u_math.h" #include "util/macros.h" #include "pan_encoder.h" /* Midgard has a small register file, so shaders with high register pressure * need to spill from the register file onto the stack. In addition to * spilling, it is desireable to allocate temporary arrays on the stack (for * instance because the register file does not support indirect access but the * stack does). * * The stack is located in "Thread Local Storage", sometimes abbreviated TLS in * the kernel source code. Thread local storage is allocated per-thread, * per-core, so threads executing concurrently do not interfere with each * other's stacks. On modern kernels, we may query * DRM_PANFROST_PARAM_THREAD_TLS_ALLOC for the number of threads per core we * must allocate for, and DRM_PANFROST_PARAM_SHADER_PRESENT for a bitmask of * shader cores (so take a popcount of that mask for the number of shader * cores). On older kernels that do not support querying these values, * following kbase, we may use the worst-case value of 256 threads for * THREAD_TLS_ALLOC, and the worst-case value of 16 cores for Midgard per the * "shader core count" column of the implementations table in * https://en.wikipedia.org/wiki/Mali_%28GPU% [citation needed] * * Within a particular thread, there is stack allocated. If it is present, its * size is a power-of-two, and it is at least 16 bytes. Stack is allocated * with the shared memory descriptor used for all shaders within a frame (note * that they don't execute concurrently so it's fine). So, consider the maximum * stack size used by any shader within a job, and then compute (where npot * denotes the next power of two): * * bytes/thread = npot(max(size, 16)) * allocated = (# of bytes/thread) * (# of threads/core) * (# of cores) * * The size of Thread Local Storage is signaled to the GPU in the tls_size * field, which has a log2 modifier and is in units of 16 bytes. */ /* Computes log_stack_size = log2(ceil(s / 16)) */ unsigned panfrost_get_stack_shift(unsigned stack_size) { if (stack_size) return util_logbase2_ceil(DIV_ROUND_UP(stack_size, 16)); else return 0; } /* Computes the aligned stack size given the shift and thread count. */ unsigned panfrost_get_total_stack_size( unsigned thread_size, unsigned threads_per_core, unsigned core_count) { unsigned size_per_thread = (thread_size == 0) ? 0 : util_next_power_of_two(ALIGN_POT(thread_size, 16)); return size_per_thread * threads_per_core * core_count; }