/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "vk_shader_module.h" #include "util/mesa-sha1.h" #include "vk_common_entrypoints.h" #include "vk_device.h" VKAPI_ATTR VkResult VKAPI_CALL vk_common_CreateShaderModule(VkDevice _device, const VkShaderModuleCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkShaderModule *pShaderModule) { VK_FROM_HANDLE(vk_device, device, _device); struct vk_shader_module *module; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO); assert(pCreateInfo->flags == 0); module = vk_object_alloc(device, pAllocator, sizeof(*module) + pCreateInfo->codeSize, VK_OBJECT_TYPE_SHADER_MODULE); if (module == NULL) return VK_ERROR_OUT_OF_HOST_MEMORY; module->size = pCreateInfo->codeSize; module->nir = NULL; memcpy(module->data, pCreateInfo->pCode, module->size); _mesa_sha1_compute(module->data, module->size, module->sha1); *pShaderModule = vk_shader_module_to_handle(module); return VK_SUCCESS; } VKAPI_ATTR void VKAPI_CALL vk_common_DestroyShaderModule(VkDevice _device, VkShaderModule _module, const VkAllocationCallbacks *pAllocator) { VK_FROM_HANDLE(vk_device, device, _device); VK_FROM_HANDLE(vk_shader_module, module, _module); if (!module) return; /* NIR modules (which are only created internally by the driver) are not * dynamically allocated so we should never call this for them. * Instead the driver is responsible for freeing the NIR code when it is * no longer needed. */ assert(module->nir == NULL); vk_object_free(device, pAllocator, module); }