/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VK_SHADER_MODULE_H #define VK_SHADER_MODULE_H #include #include "vk_object.h" #ifdef __cplusplus extern "C" { #endif struct nir_shader; struct vk_shader_module { struct vk_object_base base; struct nir_shader *nir; unsigned char sha1[20]; uint32_t size; char data[0]; }; VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader_module, base, VkShaderModule, VK_OBJECT_TYPE_SHADER_MODULE) /* this should only be used for stack-allocated, temporary objects */ #define vk_shader_module_handle_from_nir(_nir) \ ((VkShaderModule)(uintptr_t)&(struct vk_shader_module) { \ .base.type = VK_OBJECT_TYPE_SHADER_MODULE, \ .nir = _nir, \ }) #define vk_shader_module_from_nir(_nir) \ (struct vk_shader_module) { \ .base.type = VK_OBJECT_TYPE_SHADER_MODULE, \ .nir = _nir, \ } #ifdef __cplusplus } #endif #endif /* VK_SHADER_MODULE_H */